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RoboSquad Revolution is a third-person arena shooter where you can customize your robots called Zorans.
PROGRAMS USED:
Unreal Engine
Adobe Creative Suite
Notion
Plastic SCM
Worked with them as a Technical Artist, UX/UI Designer, and Technical Program Manager
Responsibilities:
- Develop and conceptualize comprehensive UI/UX design strategies.
- Produce UX design solutions through wireframes, visual and graphic designs, and flow diagrams.
- Design and animate UI elements such as widgets, menus, icons, and buttons.
- Collaborate with programmers to incorporate UI events and systems to improve game flow and comprehension.
- Aid in other developmental services including particle effects, party systems, and intro and outro sequences.
- Developed testing plans and reviewed features and functionalities for quality assurance.
- Oversee the development of RoboSquad through road mapping, source control, and task management.
Icons

Menus and HUD Overview

Particles / UI Frames

Menu Wireframe/Mockup Version 1

Menu Wireframe/Mockup Version 2

In-Game Wireframe/Mockup

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